graphical techniques - определение. Что такое graphical techniques
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Что (кто) такое graphical techniques - определение

WIKIMEDIA LIST ARTICLE
Graphical method; Graphical Methods
Найдено результатов: 710
Statistical graphics         
  • John Snow]]'s Cholera map in dot style, 1854.
GRAPHICS IN THE FIELD OF STATISTICS USED TO VISUALIZE QUANTITATIVE DATA
Statistics graphical technique; Graphical technique
Statistical graphics, also known as statistical graphical techniques, are graphics used in the field of statistics for data visualization.
Genetic engineering techniques         
  • ''[[A. tumefaciens]]'' attaching itself to a carrot cell
  • Bacterial transformation involves moving a gene from one bacteria to another. It is integrated into the recipients plasmid. and can then be expressed by the new host.
  • A gene gun uses [[biolistics]] to insert DNA into plant tissue
OVERVIEW OF THE TECHNIQUES OF GENETIC ENGINEERING
Techniques of genetic engineering
Genetic engineering techniques allow the modification of animal and plant genomes. Techniques have been devised to insert, delete, and modify DNA at multiple levels, ranging from a specific base pair in a specific gene to entire genes.
Graphical password         
Graphical passwords; Draft:Graphical password; User:Rhododendrites/Graphical password; Graphical authentication
A graphical password or graphical user authentication is a form of authentication using images rather than letters, digits, or special characters. The type of images used and the ways in which users interact with them vary between implementations.
Jujutsu techniques         
Jujutsu techniques include joint locks, chokeholds, strikes, grappling, throwing and other self-defense techniques.
Graphical User Interface         
  • An Apple Lisa (1983) demonstrating LisaOS, Apple Computer's first commercially available GUI.
  • A modern CLI
  • HP LX System Manager]] running on a [[HP 200LX]].
  • touch UI]]s popular on small mobile devices are an overlay of the visual output to the visual input.
  • Layers of a GUI based on a [[windowing system]]
USER INTERFACE ALLOWING INTERACTION THROUGH GRAPHICAL ICONS AND VISUAL INDICATORS
Graphical User Interface; Graphical Computer; Graphical-user interface; Graphical interface; Graphical user environment; Graphical user interfaces; Graphic User Interface; Graphic user interface; Graphical tool; UI chrome; User Interface Chrome; User interface chrome; GUI; Graphical User Interfaces; Desktop (computing); Graphical environment; Displayed to the drivers; Window chrome; Graphic interface; Graphical environments; 3d interface; 3D GUI; Graphics-based user interface; Chrome (user interface); 3D graphical user interfaces; 3d graphical user interface; 3D graphical user interface; Graphical interfaces; 3D GUIs
<operating system> (GUI) The use of pictures rather than just words to represent the input and output of a program. A program with a GUI runs under some windowing system (e.g. The X Window System, MacOS, Microsoft Windows, Acorn RISC OS, NEXTSTEP). The program displays certain icons, buttons, dialogue boxes, etc. in its windows on the screen and the user controls it mainly by moving a pointer on the screen (typically controlled by a mouse) and selecting certain objects by pressing buttons on the mouse while the pointer is pointing at them. This contrasts with a command line interface where communication is by exchange of strings of text. Windowing systems started with the first real-time graphic display systems for computers, namely the SAGE Project [Dates?] and Ivan Sutherland's Sketchpad (1963). {Douglas Engelbart}'s Augmentation of Human Intellect project at SRI in the 1960s developed the On-Line System, which incorporated a mouse-driven cursor and multiple windows. Several people from Engelbart's project went to Xerox PARC in the early 1970s, most importantly his senior engineer, {Bill English}. The Xerox PARC team established the WIMP concept, which appeared commercially in the Xerox 8010 (Star) system in 1981. Beginning in 1980(?), led by Jef Raskin, the Macintosh team at Apple Computer (which included former members of the Xerox PARC group) continued to develop such ideas in the first commercially successful product to use a GUI, the Apple Macintosh, released in January 1984. In 2001 Apple introduced Mac OS X. Microsoft modeled the first version of Windows, released in 1985, on Mac OS. Windows was a GUI for MS-DOS that had been shipped with IBM PC and compatible computers since 1981. Apple sued Microsoft over infringement of the look-and-feel of the MacOS. The court case ran for many years. [Wikipedia]. (2002-03-25)
graphical user interface         
  • An Apple Lisa (1983) demonstrating LisaOS, Apple Computer's first commercially available GUI.
  • A modern CLI
  • HP LX System Manager]] running on a [[HP 200LX]].
  • touch UI]]s popular on small mobile devices are an overlay of the visual output to the visual input.
  • Layers of a GUI based on a [[windowing system]]
USER INTERFACE ALLOWING INTERACTION THROUGH GRAPHICAL ICONS AND VISUAL INDICATORS
Graphical User Interface; Graphical Computer; Graphical-user interface; Graphical interface; Graphical user environment; Graphical user interfaces; Graphic User Interface; Graphic user interface; Graphical tool; UI chrome; User Interface Chrome; User interface chrome; GUI; Graphical User Interfaces; Desktop (computing); Graphical environment; Displayed to the drivers; Window chrome; Graphic interface; Graphical environments; 3d interface; 3D GUI; Graphics-based user interface; Chrome (user interface); 3D graphical user interfaces; 3d graphical user interface; 3D graphical user interface; Graphical interfaces; 3D GUIs
¦ noun a visual way of interacting with a computer using items such as windows and icons.
École pour l'informatique et les techniques avancées         
FRENCH GRANDE ÉCOLE SPECIALIZED IN THE FIELD OF COMPUTER SCIENCE AND SOFTWARE ENGINEERING
EPITA; Ecole Pour l'Informatique et les Techniques Avancees; École Pour l'Informatique et les Techniques Avancées; Ecole pour l'informatique et les techniques avancees
Trois nouvelles grandes écoles membres de la CGE Concours Advance, Elles Bougent, Cap Digital, Systematic Paris-Region
Graphical user interface         
  • An Apple Lisa (1983) demonstrating LisaOS, Apple Computer's first commercially available GUI.
  • A modern CLI
  • HP LX System Manager]] running on a [[HP 200LX]].
  • touch UI]]s popular on small mobile devices are an overlay of the visual output to the visual input.
  • Layers of a GUI based on a [[windowing system]]
USER INTERFACE ALLOWING INTERACTION THROUGH GRAPHICAL ICONS AND VISUAL INDICATORS
Graphical User Interface; Graphical Computer; Graphical-user interface; Graphical interface; Graphical user environment; Graphical user interfaces; Graphic User Interface; Graphic user interface; Graphical tool; UI chrome; User Interface Chrome; User interface chrome; GUI; Graphical User Interfaces; Desktop (computing); Graphical environment; Displayed to the drivers; Window chrome; Graphic interface; Graphical environments; 3d interface; 3D GUI; Graphics-based user interface; Chrome (user interface); 3D graphical user interfaces; 3d graphical user interface; 3D graphical user interface; Graphical interfaces; 3D GUIs
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation.
Graphical model         
  • Example of a directed acyclic graph on four vertices.
  • An undirected graph with four vertices.
  •  An example of a directed, cyclic graphical model. Each arrow indicates a dependency. In this example: D depends on A, B, and C; and C depends on B and D; whereas A and B are each independent.
PROBABILISTIC MODEL FOR WHICH A GRAPH EXPRESSES THE CONDITIONAL DEPENDENCE STRUCTURE BETWEEN RANDOM VARIABLES
Graphical models; Probabilistic graphical model; Structured probabilistic models; Structured probabilistic model
A graphical model or probabilistic graphical model (PGM) or structured probabilistic model is a probabilistic model for which a graph expresses the conditional dependence structure between random variables. They are commonly used in probability theory, statistics—particularly Bayesian statistics—and machine learning.
Graphical Evaluation and Review Technique         
GERT
Graphical Evaluation and Review Technique, commonly known as GERT, is a network analysis technique used in project management that allows probabilistic treatment both network logic and estimation of activity duration. The technique was first described in 1966 by Dr.

Википедия

List of graphical methods

This is a list of graphical methods with a mathematical basis. Included are diagram techniques, chart techniques, plot techniques, and other forms of visualization.

There is also a list of computer graphics and descriptive geometry topics.